Megalon Guide: Drill Pokes, Grabs, and Corner Pressure
How to play Megalon in the remaster: using the drill to close space, punishing blocks with grabs, and turning a corner into a win condition.

Megalon is the roster's grappler with reach. His drill gives him a long-range poke that most grapplers do not have, and his grabs make him dangerous once he is close. He is slower than Gigan or Rodan, but he is harder to push out of the space he claims.
The character's game plan is simple to describe and harder to execute: use the drill to make the opponent respect your range, then close the distance and force a grab. If the opponent never blocks, hit them. If they block, grab them. The mind game is the character.
The toolkit
Drill. Megalon's signature attack is a long-range drill poke. It covers more space than a standard punch, which lets him threaten opponents who think they are outside his range. It is not a full-screen projectile; it is an extended melee tool.
Napalm or ranged tool. The 2002 Megalon had a ranged option that covered space in front of him. The remaster preserves the character's identity, but the exact input and behavior may differ. Check the move list for the current version.
Grabs. Megalon's grabs are his win condition against a blocking opponent. They are slower than a light attack, so you cannot throw them out raw. Use them after a blocked drill or a blocked string.
Weight. Megalon is heavy enough to survive a trade, but not so heavy that he can ignore pressure. He is a middleweight with a grappler's tools.
Rage Mode. His Rage state enhances his damage and makes his grabs more threatening. Activate it when the opponent is cornered or when you have just landed a drill.
Use the drill to make the opponent block or step back. The threat of the drill is what opens the grab. If you only use the drill as a damage tool, you are leaving the character's best mix-up on the table.
The neutral game
Megalon wants to be at the range where the drill hits but the opponent's light attacks do not. That is a narrow band, and faster characters can step out of it. The basic loop:
- Use the drill to claim space.
- If the opponent blocks, step in and grab.
- If the opponent sidesteps, use a wide normal or a second drill to catch the movement.
- If the opponent backs away, walk forward and repeat.
- If the opponent is faster, do not chase. Let them come to you and punish their approach.
The character is about constraining the opponent's options. The drill limits their movement; the grab limits their blocking. If you can establish both threats, the opponent has to guess.
Using Rage Mode
Megalon's Rage Mode is a close-range finisher. Activate it when:
- The opponent is cornered.
- You have just landed a drill or a grab.
- You need to steal a round and you are already close.
Do not activate it at long range. The opponent will back off. During Rage, favor grabs and heavy attacks. The enhanced damage makes a grab into a follow-up lethal, and the threat of the grab forces the opponent to stop blocking.
Megalon cannot catch Gigan or Rodan in a straight line. If you chase, you will eat a punish. Claim the center, use the drill to limit their movement, and let them come to you.
Matchups
Vs. Godzilla. Godzilla's beam and tail sweep cover the space Megalon wants. Use the drill to make him block, then close for the grab. Do not stand at mid-range and trade beams.
Vs. King Ghidorah. This is a difficult matchup. Ghidorah's wide normals and beams control the space Megalon needs. Use cover, close in bursts, and punish his slow recovery. If the Ghidorah player is patient, the matchup is uphill.
Vs. Mechagodzilla. Mechagodzilla's armor and projectiles make the approach difficult. Use the drill to force a block, then grab. His slow close-range normals are your opening.
Vs. Kiryu. Kiryu's freeze tools can stop your approach. Avoid predictable drills, and do not jump into his maser. The matchup is about patience.
Vs. Gigan. Gigan is faster and wants to mix you up. Use wide normals and the drill to cover his movement, and do not chase him. Punish his commitments.
Vs. Rodan. Rodan attacks from the air. Use the drill to cover his landing and your grabs when he gets close. Do not chase him into the air.
Vs. Destoroyah. Destoroyah hits hard and closes space. Block the first approach, then punish the recovery. Your weight helps you survive one exchange.
Vs. Orga. Orga is stable at every range. The matchup is close to even. Use the drill to claim space and the grab to punish his blocks.
Vs. Anguirus. Anguirus is short and can make your high attacks whiff. Use low attacks and grabs, and do not assume your drill will connect.
Vs. Mecha-King Ghidorah. His traps require setup. Stay mobile, avoid the cables, and punish when he commits.
Vs. Godzilla 2000. The faster Godzilla wants to pressure you. Block the first string, then punish the recovery. Do not try to out-speed him.
Beginner mistakes
Throwing raw grabs. A raw grab is slow and easy to punish. Use it after a blocked drill or string.
Chasing fast characters. Megalon cannot catch them. Claim space and wait.
Ignoring the drill. The drill is what makes the grab threatening. If you never use it, the opponent can block forever.
Using Rage at range. Activate it when you are already close.
Standing in the corner. Megalon is a grappler, but he is not invincible in the corner. If you get trapped, block and look for a sidestep.
A simple game plan
- Round start: walk forward, use the drill to claim the center.
- If ahead: keep the pressure, mix drill and grab, do not overcommit.
- If behind: use Rage after a blocked drill, then pressure with grabs.
- In the corner: block, sidestep, and look for a grab. Do not try to out-mash a faster character.
- Last hit: use a grab or a fast drill, not a slow heavy.
Megalon is a character who rewards players who understand space and conditioning. He is not the fastest or the flashiest, but he can make a patient opponent guess. The tier list places him in the middle tier for that reason.
Official source: Godzilla: Destroy All Monsters Melee Remastered Trailer Reveals Full 12-Kaiju Roster
For the next read, compare the tier list and the unlock route.
Sources and verification
- The official Godzilla roster article confirms Megalon as one of the 12 playable kaiju.
- Steam confirms the Rage Mode and the single-player campaign structure.
- TOHO Kingdom's original specifics provides the 2002 Megalon context.
- Wikizilla tracks the remaster's roster.
The exact frame data and move inputs may differ from the 2002 release. Check the in-game move list for the final values.
More Godzilla: Destroy All Monsters Melee Remastered Guides
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How to play the Showa Mechagodzilla in the remaster: armor trades, missile pressure, beam zoning, and the close-range weakness that keeps him honest.
How to play Orga in the remaster: using the shoulder cannon to cover his approach, controlling space with grabs, and why he is a safe second pick.
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